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The HISTORY OF THE TIME-STORM
Written by Robert Wayne Hickey and Joe Martin, edited by Bill Love.

  
  The Time-Storm has always existed, throughout all of time and all of space. The time storm began on one unfortunate night in 1994.
  Both of these irreconcilable facts are true. This swirling mass of space-time was given birth by the unfortunate destruction of the Time-Stone. It ripped through the very fabric of the timestream itself, emerging as a constant throughout all past, present and future. The Cro-Magnon man gazed upon this enigmatic thing with a sense of awe, as did the Phoenicians, the Egyptians, the Romans, the Visigoths and more. And as will people not yet born.
  The Time-Stone was the heart of the Space-Time Continuum. It was its very essence and its soul and it was under the guardianship of a select group of self-empowered individuals calling themselves The Time-Lords. For that was what they were; lords of time. They could, if they willed it, manipulate the timestream, pluck the lattices of past and future as easily as the strings of a harp. They had come before Man, or any of the other races for that matter. They were like unto gods and the first of them was called Chronos. It was he who assembled the others, hand-picking them from pre-history to the distant future and setting them upon the task of watching over the continuum. His primary edict, however, was to "never intervene with the natural sequence of events." And so they resided and witnessed from their very own pocket universe, an alternate dimensional side street called Infinity; a place where the ebb and flow of time passed over and did not touch.
  There they stayed, going about work and the "Time- Lordish" things that they did until, one day, a youthful and exuberant member among them used his magic to whisk the Time-Stone away. He brought it to his abode wherein was hosted a game of high-stakes wagering with various other notables including Ashtart, a Syro-Palestinian fertility goddess; the One-Hundred Eyed Giant, Argus; and consulting detective Sherlock Holmes, among others. It was here that this young Time-Lord was beguiled by Ashtart into yielding the Time-Stone. It was forevermore lost to the Time-Lords and the rogue Time-Lord was subsequently banished to the Earth. The Time Lords did not believe in death as punishment, even though his impetuous act threatened all of existence. Ashtart knowing that the Time-Lords would never let her keep the stone, placed a spell of deception upon it so that it resembled a normal stone. It was not an altogether typical rock however, whereas she placed it in the Middle Ages, disguised as the actual stone in which the fabled sword, Excalibur, was embedded. And it remained thus, for eons, until the spell's effects waned and the Time-Stone became lost.
  Also, in those days of pre-history, Lilith, the first wife of Adam, journeyed out from the land of Eden and gave birth to a new race of peoples that took up living in the land of Midean. When Adam implored for her to return to him, her refusal called down the wrath of various members of the Host. The Great Hunt ensued in which the Mideanite people were sought out and slain by impetuous angels. Some of the people hid, however, and these survivors established a new order in which they aided the Atlanteans in their quest to establish a great empire. Meanwhile, Lilith birthed the Vampiri and the Thropus races out of sorcery and a need to have children who could defend themselves against the advances of the children of Adam and Eve, humanity.
  Although much of interest and note transpired in the ages to follow, nothing compared so much to what came about in the summer of 1994 A.D. when an archaeologist and her expedition came upon the Time-Stone while on a dig in England. When they uncovered the stone she immediately forged a psychic rapport with the object, feeling its pulsating power and the hints of incomparable energy contained within. But her rapport was limited. It was not yet strong enough to know the dangers involved with tampering with such an object. On one fateful evening, military personnel intervened and conducted an ill-fated experiment. The result was devastation.
  The explosion consumed them all and would have destroyed each and every one of them if not for the bond that was forged between the stone and the archaeologist. Those she knew, those she cared for, lived, although their lives would be forever changed. From the resulting explosion was born the Time-Storm; a swirling mass of space-time energy physically resembling a mini-spiral nebula. It wiped out the underlying surface, roughly a mile-wide, and existed there, swirling, roaring, brimming with awesome cosmic power. And it had always been there, since the dawn of time. In all things dealing with the continuum, time was a constant. The explosion of the Time-Stone had ripped forward and backward through the timestream, leaving the Time-Storm in both eras as a reminder, and a herald, of the events that had transpired, or were to come. And no one would understand how it had come to be there; no one but the members of StormQuest
  Those of StormQuest were there when the Time-Stone fractured and erupted, hurling their bodies throughout the Space-Time Continuum. It took some doing, but eventually they found one another again; their minds educated, their bodies enhanced with particles of power from the Enhancer Wave. As StormQuest, they assembled, vowing to safeguard the Time-Storm and, if the opportunity ever presented itself, to make things right once again.
  As mentioned, however, the Time-Storm created a new element that day it came into being. Certainly there was that visible galaxy-simulating mass surging and twisting on what was once an open plain below Stonehenge in Salisbury, England... but there was more to it than that, to be sure. Sometimes it is that which one does not see that takes him by surprise and, as in this case, there was the Enhancer Wave; an invisible energy that radiated outward from the core of the blast. This energy expanded over the Earth, enveloping it in a sheath, a field of mystical, nebulous energy that infiltrated the atmosphere. The Enhancer Wave, or Enhancer Field, as it came to be called by both titles, subjected specific and distinctive DNA strands within people to a new element; an element that triggered the rare Enhancer Gene in certain individuals.
  Thus it was this day, in 1994 when the Time-Stone was destroyed by man that launched the human race into becoming something "more than human." It was this day that super-heroes, and super-villains, were given birth as many of the children of Eve were born anew. The enhancers became modern day "super-people" and many of them employed their newfound abilities for personal causes. As was the popular trend in the twentieth century, these causes prompted enhancers to garb themselves as the "typical" comic book characters and comport oneself in the name of justice or to uphold the law, or for reasons of personal gain. Some of the more unfortunate enhancers tended to become mentally deranged and psychotic by their change and behaved in strange and aberrant manners.
  It was a time of change, a new era for the world. Super enhanced people had only been depicted in comic books or mentioned in whispers in the shadows but, suddenly, they were as real as real could be. Some might be one's neighbors, one's employers or one's own family. Strange times had come upon the world. Strange times, indeed.
  There were conspicuous and striking figures among the enhancer population, but not all of them were true enhancers. The Children of Lilith, those she had birthed through sorcery, had flourished upon the face of the Earth, always maintaining the Guise; a code in which these cultures vowed never to reveal their true selves to the children of Eve, to man.
  Preeminent among these races were two breeds of Morphers known throughout myth as vampires and werewolves. The Vampiri are a society of night-dwelling individuals who sustain themselves on blood, for blood contains Soulforce and that is the vital element the Vampiri need to live. The Thropus are a scarce race of wolf-like people who seek only to protect their own and live in secrecy until, one day, their numbers might become great enough to wage war on man. Many of them, however, fear that this aspiration will never be realized.
  Modern day heroes and villains have emerged from the effects of the Enhancer Wave as well as from science and sorcery. The heroes act out of a need for justice, a selflessness in a war to uphold good or, perhaps, out of the responsibility they feel to protect those who can't protect themselves. Those whose names are displayed in the headlines of newspapers across the world such as StormQuest and Tempered Steele, are referred to as heroes by some, vigilantes by others.
  And then there are the miscreants, the villains. Those who would plague humanity, those who would use their enhanced abilities for personal gain or to simply wreak havoc because chaos is a thing that they do so much enjoy. Enter Bronze Blade, Frenzy, the Zooboys and more.
  It is a time of heroic actions and dastardly deeds as the conflict endures but is always far from won. Whether it’s the re-emergence of sorcery, the effects of advanced technology or the eruption of the Time-Stone inducing the Enhancer Field, the world is remade. Humanity, or "norms," as the enhancer population has come to call them, must remake themselves with it. Otherwise, the future may cast them away.
  Some of the "norms" who stand out from the enhancer population, who have remade themselves include Race Danger, crusading to avenge the death of a loved one, and Shadow Agents, Haggard, Angel Shadow and Midnight Montana, following the Darkness Chronicles on a campaign to combat the elements of blackest magics. There were those who perceived the rise of enhancers as a threat to international security. Hence was born the U.N. sanctioned Toy Soldier Program, wherein highly adaptable combat exo-armor systems were developed, expressly to engage enhancers and to "protect" humanity.

  This is the SkyStorm Universe. Witness its beginnings. Observe the day-to-day conflicts. Discover a new world. Make way.



 

    

     
 

 BLOOD AND ROSES © and ™ 2007 ROBERT WAYNE HICKEY. All Blood and Roses art, characters, design elements and logo™ & © 1993-2007 Robert Wayne Hickey. All rights reserved. Afterburn Comics is a imprint of Afterburn Media and publishes Blood and Roses Graphic Novels yearly. Ask for them at your local bookstore!
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